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Softwares:

  • Blender

  • Adobe Substance Painter

  • Adobe After Effects

  • Adobe Photoshop

  • EmberGen

3D Artist

Anas Shahzad

A 3D Artist, working on fields from Modeling and Texturing to Rigging and Animation.

TOYOTA COROLLA | TRANSFORMER

MODEL

Toyota Corolla, modeled in Blender,
which is converted into a Transformer.

Modeled in Blender 3.0.
Textured in Substance 3D Painter.

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Final.jpg
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  • 471 Bones

  • ∼ 1 Million Tris

     

    •  Blender 3.0




       

    • Adobe After Effects

RIG - ANIMATION

  • Rigging

  • Animation

  • Camera Track

  • Render

  • Compositing

  • Sound

MERCEDES-BENZ ACTROS | TRANSFORMER

  • Blender 3.6

    • Truck Model

    • Rigging

    • Animation

    • Render

  • Adobe Substance Painter

    •  Texturing

  • Adobe After Effects

    • Compositing

    • Color Grading

  • Adobe Premiere Pro

    • Sound

    • Camera Shake

Models : Blender 3.3

Texture : Adobe Substance Painter

Monster Trucks
for a Game

MONSTER TRUCK GAME | TRAILER

Blender 3.3

  • Monster Truck Models

  • Animation

  • Renders

QUAD BIKES
for a Game

QUAD BIKE GAME | TRAILER

Blender 3.4

  • Quad Bikes

  • Animation

  • Renders

GAME ENVIRONMENT (IDLE TYCOON GAMES)

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Environment for an Idle Tycoon game based on Food Court (Mall)


[ 1 out of 5 other Idle Tycoon Environments I worked on ]

Consists of 6 zones, each
zone based on a real-life
Food Chain Brand

All lighting detail done in
Textures,
No real-time lighting ingame

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CHARACTERS (IDLE TYCOON GAMES)

Characters for Idle Tycoon games

Blender:

3D Models

Adobe Substance Painter:

Textures

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ROBOT GAME | TRAILER

Blender 3.3

  • Robot Models

  • Animation

  • Renders

FPS ANIMATION

  • My first animation after 6 months experience, done in 2021

  • All assets shown modeled, animated in Blender. 

  • First project including Sound/SFX work.

Softwares:​

  • Blender

  • Adobe Substance Painter

  • Adobe Premiere Pro

My Workflow (2021-22)

I start by drawing a concept Different variations, until I see something similar to my initial imagination

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I also gather multiple references

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Baking Different Mesh Maps to use
in texturing

Texturing in Substance Painter

1

2

3

Using the drawing in 3D Software
(Blender), I model the Asset

OPTIMIZING THE MODELS

Employing different Modeling techniques (Like 2 to 4 and 1 to 3 Junctions) to optimize the mesh and use as little geometry as possible.

Fitting as much Faces in one Texture, packing the islands tightly together, to reduce Material-count ingame.

Making games for low-end devices, techniques like these were my main goals while working in this industry for 2 years.

UV Packing

CONCEPTS (2021-22)

Topology (Wireframe)

SKETCHES / DRAWINGS

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KRATOS - Pencil Drawing

These Drawing skills helped me in the conceptualization phase of some of my initial 3D Projects

Geralt/Dettlaff - Pencil Drawing

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