
3D Artist
Anas Shahzad
A 3D Artist, working on fields from Modeling and Texturing to Rigging and Animation.


TOYOTA COROLLA | TRANSFORMER
MODEL
Toyota Corolla, modeled in Blender,
which is converted into a Transformer.
Modeled in Blender 3.0.
Textured in Substance 3D Painter.



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471 Bones
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∼ 1 Million Tris
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Blender 3.0
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Adobe After Effects
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RIG - ANIMATION

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Rigging
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Animation
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Camera Track
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Render
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Compositing
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Sound

MERCEDES-BENZ ACTROS | TRANSFORMER
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Blender 3.6
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Truck Model
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Rigging
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Animation
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Render
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Adobe Substance Painter
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Texturing
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Adobe After Effects
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Compositing
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Color Grading
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Adobe Premiere Pro
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Sound
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Camera Shake
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Models : Blender 3.3
Texture : Adobe Substance Painter
Monster Trucks
for a Game
MONSTER TRUCK GAME | TRAILER

Blender 3.3
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Monster Truck Models
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Animation
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Renders
QUAD BIKES
for a Game
QUAD BIKE GAME | TRAILER

Blender 3.4
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Quad Bikes
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Animation
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Renders
GAME ENVIRONMENT (IDLE TYCOON GAMES)



Environment for an Idle Tycoon game based on Food Court (Mall)
[ 1 out of 5 other Idle Tycoon Environments I worked on ]
Consists of 6 zones, each
zone based on a real-life
Food Chain Brand
All lighting detail done in
Textures,
No real-time lighting ingame






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CHARACTERS (IDLE TYCOON GAMES)
Characters for Idle Tycoon games
Blender:
3D Models
Adobe Substance Painter:
Textures





ROBOT GAME | TRAILER

Blender 3.3
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Robot Models
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Animation
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Renders
FPS ANIMATION

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My first animation after 6 months experience, done in 2021
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All assets shown modeled, animated in Blender.
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First project including Sound/SFX work.
Softwares:
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Blender
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Adobe Substance Painter
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Adobe Premiere Pro
My Workflow (2021-22)
I start by drawing a concept Different variations, until I see something similar to my initial imagination

I also gather multiple references




Baking Different Mesh Maps to use
in texturing
Texturing in Substance Painter
1
2
3
Using the drawing in 3D Software
(Blender), I model the Asset
OPTIMIZING THE MODELS
Employing different Modeling techniques (Like 2 to 4 and 1 to 3 Junctions) to optimize the mesh and use as little geometry as possible.
Fitting as much Faces in one Texture, packing the islands tightly together, to reduce Material-count ingame.
Making games for low-end devices, techniques like these were my main goals while working in this industry for 2 years.

UV Packing
CONCEPTS (2021-22)

Topology (Wireframe)

SKETCHES / DRAWINGS

KRATOS - Pencil Drawing
These Drawing skills helped me in the conceptualization phase of some of my initial 3D Projects
Geralt/Dettlaff - Pencil Drawing